Re: c172p in fgdata

Daniel Overbeck via Flightgear-devel <[email protected]> Tue, 23 Jun 2026 13:50:58 +0200
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>
You could add the c172p as a GIT submodule.

BTW: Are there plans to activate the UFO lights? I looks quite nice: 
https://imgur.com/a/kFxvbTZ

On 6/23/26 10:52, Stuart Buchanan wrote:
> Hi Folks,
>
> As you will know, we currently have two aircraft in the fgdata git 
> repo - the ufo and c172p. The c172p is synced manually by me on an 
> irregular basis from the c172p-team repo.  Thanks to the c172p-team 
> for their work maintaining and improving the aircraft.
>
> Our packaging scripts are capable of packaging up the c172p directly 
> from the c172p-team repo instead, so we could just remove the c172p 
> from fgdata.  Doing so would remove the dependency on someone doing a 
> manual sync,  keep the packaged c172p more up to date, and reduce the 
> size of fgdata.
>
> The downside to this approach is that folks using git fgdata would 
> no-longer have a real aircraft available for testing within fgdata 
> itself.
>
> Is that an issue for any developers?
>
> Personally, I have external aircraft checkouts already, and spend most 
> of my time "flying" the ufo!
>
> Best regards,
>
> -Stuart
>
>
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