Re: c172p in fgdata
Daniel Overbeck via Flightgear-devel <[email protected]> Tue, 23 Jun 2026 13:50:58 +0200
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
You could add the c172p as a GIT submodule. BTW: Are there plans to activate the UFO lights? I looks quite nice: https://imgur.com/a/kFxvbTZ On 6/23/26 10:52, Stuart Buchanan wrote: > Hi Folks, > > As you will know, we currently have two aircraft in the fgdata git > repo - the ufo and c172p. The c172p is synced manually by me on an > irregular basis from the c172p-team repo. Thanks to the c172p-team > for their work maintaining and improving the aircraft. > > Our packaging scripts are capable of packaging up the c172p directly > from the c172p-team repo instead, so we could just remove the c172p > from fgdata. Doing so would remove the dependency on someone doing a > manual sync, keep the packaged c172p more up to date, and reduce the > size of fgdata. > > The downside to this approach is that folks using git fgdata would > no-longer have a real aircraft available for testing within fgdata > itself. > > Is that an issue for any developers? > > Personally, I have external aircraft checkouts already, and spend most > of my time "flying" the ufo! > > Best regards, > > -Stuart > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel