Re: ws3.0 questions
Scott Giese <[email protected]> Wed, 1 Jul 2026 10:57:43 -0500
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
Regarding Airports, there is no ws3 model yet for airports, but ws3 does overlay the ws2 airports over the ws3 terrain. Airports are still generated via GenApts in TerraGear. I'm currently working on a new ws3-airport model, but it is in the early-development stage. Scott On 7/1/2026 9:22 AM, Torsten Dreyer wrote: > Hi, > > I am experimenting with ws30 scenery generation and stumbled upon a > few things, and just want to make sure I am not doing something wrong. > > First things first, I am running on next, pulled just today. > > 1. When starting fgfs with just ws30 scenery on --fg-scenery Path (no > ws2, no terrasync), the spash sit on loading scenery forever because > it can't find terrain underneath. I believe there is an error in the > BVH handling for ws3 so the vector going to probe the terrain > elevation never finds the ground. Does anybody else observe this? > > 2. Terrain looks nice but there are no airports on the ground. Is > there a magic button to press and have them rendered? > > Greetings, > > Torsten > > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel