Re: ws3.0 questions

Wayne Bragg <[email protected]> Thu, 2 Jul 2026 09:16:06 -0500
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>
Hi Torsten,

If I had to guess, I'd say your scenery generation failed in some 
manner. I don't know of any issues rendering ws3.0 scenery that is built 
correctly.

Are you using the Docker image to gen the scenery? You might want to 
paste your command line for generating it if you have any doubts about 
whether you have the correct syntax.

Also you I would be happy to take a look at something you generated and 
verify it is good, to be sure what the failure point is.

Have you tried any of the stuff others or I have built and does it do 
the same thing?

Wayne

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On 7/1/2026 9:22 AM, Torsten Dreyer wrote:
> Hi,
>
> I am experimenting with ws30 scenery generation and stumbled upon a 
> few things, and just want to make sure I am not doing something wrong.
>
> First things first, I am running on next, pulled just today.
>
> 1. When starting fgfs with just ws30 scenery on --fg-scenery Path (no 
> ws2, no terrasync), the spash sit on loading scenery forever because 
> it can't find terrain underneath. I believe there is an error in the 
> BVH handling for ws3 so the vector going to probe the terrain 
> elevation never finds the ground. Does anybody else observe this?
>
> 2. Terrain looks nice but there are no airports on the ground. Is 
> there a magic button to press and have them rendered?
>
> Greetings,
>
> Torsten
>
>
>
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