Re: TerraSync / CDN hosting

[email protected] Sat, 11 Jul 2026 13:33:29 +0100
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>
Hello,

what about the current consumed bandwidth ?

Lind regards
Lawrence

On 2026-07-10 17:10, James Turner wrote:
>> On 10 Jul 2026, at 14:45, Josh Davidson <[email protected]> 
>> wrote:
>> 
>> James - thanks for that breakdown, makes much more sense now!
>> 
> 
> Thanks to some final fixes from Torsten D, things should be working 
> again now, except WS3 on next.
> 
> The medium term plan is to change the client code to look for 
> ‘dirindex’ (instead of .dirindex), going forward, and adjust the CDN 
> edge rules to redirect requests for the old name. However, we will need 
> some shenanigans so plain / file mirrors (eg, TerraMaster or Bittorent) 
> include both the old and new names, to ensure those sources work with 
> current and legacy clients.
> 
> 
>> Out of curiosity what is the storage requirement of terrasync? I might 
>> have enough room on my server to mirror it.
>> 
> 
> It’s currently:
> 
> 	92GB for WS2 (over 1.8 million files)
> 	137GB for OSM2City (over 62k files, yay for tarballs and efficiency…)
> 	248GB for WS3 *but* with some duplication of the WS2 data (for 
> Airports / Objects)
> 
> It’s likely the WS3 number will increase as we add more high-res 
> landcover sources outside Europe, and I have no idea how much an 
> OSM-for-WS3 will increase.
> 
> At present, we don’t actually need more mirrors, since the CDN has 
> global coverage, and should be ‘fastest’ for basically anyone except 
> for use cases where access to global data-centers is restricted. (And 
> of course there are some places where that is the case….)
> 
> Kind regards,
> James
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