Airports, Scenery and Aircraft
Patrick Callahan <[email protected]> Fri, 24 Jul 2026 18:11:17 -0400
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CACt=GQr6O3byj5pOpj2SJYE4WxgDU=aS2+2KZLDa9Z7FyjmzPw@mail.gmail.com> |
--===============2948580013833142995== Content-Type: multipart/alternative; boundary="000000000000f8f29a065762a89f" --000000000000f8f29a065762a89f Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Are there any widely seen discrepancies in aircraft, airports, or scenery, especially at landclass borders or seacoasts, that we might be able to improve globally? I'm thinking of things like this: - Numerous aircraft needing new models for HDR/PBR - Greenland's coastline, characterized by long straight seacoasts. - Areas surrounding airports with vertical cliffs or berms that are not part of the real landscape, KBED on 2024.1/ws2.0 also next/ws3.0 - Airports located on scenery tile boundaries (see BIKF on next/ws3.0) -Pat One thing I've learned recently is that the most available elevation for runways is not a single number. The touchdown Zones and the thresholds have separate elevations. BIKF is one example Runway 20 Threshold 163, TDZE 164, slope -.3=C2=B0 Runway 02 Threshold 137, TDZE 160, slope .3=C2=B0 Runway 29 Threshold 171, TDZE 171, slope -.6=C2=B0 Runway 11 Threshold 111, TDZE 127, slope .6=C2=B0 Overall Airport Elevation is listed as 171, which is the highest value for Threshold or TDZE elevations. How would you characterize the generation of a mesh for Airports on next? I'd like to compare the available geodata we are using for the coordinates of each Threshold and TDZE number, as well as the numbers we have available in Airports.dat. I'd also like to look at any exact elevations available from Terrain at various points across the airport and map the geodata points against the airport outlines in Airports.dat. Finally, I'd like to be able to click on a location in Flightgear's Scenery or Airport in Wireframe tessellation mode and see the elevation of the point I click on in the running app. It might help if the entire scene could be rendered in wireframe without applying scenery textures. How could we add features like that to the debug menu? --000000000000f8f29a065762a89f Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div dir=3D"ltr"><div>Are there any widely seen discrepanc= ies in aircraft, airports, or scenery, especially at landclass borders or s= eacoasts, that we might be able to improve globally?</div><div><br></div><d= iv>I'm thinking of things like this:</div><div><br></div><div>- Numerou= s aircraft needing new models for HDR/PBR</div><div>- Greenland's coast= line, characterized by long straight seacoasts.</div><div>- Areas surroundi= ng airports with vertical cliffs or berms that are not part of the real lan= dscape,=C2=A0<span style=3D"background-color:transparent">KBED on 2024.1/ws= 2.0 also next/ws3.0</span></div><div><br></div><div>- Airports located on s= cenery tile boundaries (see BIKF on next/ws3.0)</div><div><br></div><div>-P= at</div><div><br></div><div>One thing I've learned recently is that the= most available elevation for runways is not a single number. The touchdown= Zones and the thresholds have separate=C2=A0elevations.=C2=A0</div><div>BI= KF is one example</div><div>Runway 20 Threshold 163, TDZE 164, slope -.3<sp= an style=3D"color:rgb(51,51,51);font-family:arial;background-color:transpar= ent">=C2=B0</span></div><div>Runway 02 Threshold 137, TDZE 160,<span style= =3D"background-color:transparent">=C2=A0</span><span style=3D"background-co= lor:transparent">slope .3</span><span style=3D"background-color:transparent= ;color:rgb(51,51,51);font-family:arial">=C2=B0</span></div><div>Runway 29 T= hreshold 171, TDZE 171,=C2=A0<span style=3D"background-color:transparent">= =C2=A0</span><span style=3D"background-color:transparent">slope -.6</span><= span style=3D"background-color:transparent;color:rgb(51,51,51);font-family:= arial">=C2=B0</span></div><div>Runway 11 Threshold=C2=A0111, TDZE 127,=C2= =A0<span style=3D"background-color:transparent">=C2=A0</span><span style=3D= "background-color:transparent">slope .6</span><span style=3D"background-col= or:transparent;color:rgb(51,51,51);font-family:arial">=C2=B0</span></div><d= iv><span style=3D"background-color:transparent;color:rgb(51,51,51);font-fam= ily:arial">Overall Airport Elevation is listed as 171, which is the highest= value for Threshold or TDZE elevations.</span></div><div><span style=3D"ba= ckground-color:transparent;color:rgb(51,51,51);font-family:arial"><br></spa= n></div><div><span style=3D"background-color:transparent;color:rgb(51,51,51= );font-family:arial">How would you characterize the generation of a mesh fo= r Airports on next?</span></div><div><span style=3D"background-color:transp= arent;color:rgb(51,51,51);font-family:arial"><br></span></div><div><font co= lor=3D"#333333" face=3D"arial">I'd like to compare the available geodat= a we are using for the coordinates of each Threshold and TDZE number, as we= ll as the numbers we have available in Airports.dat.</font></div><div><span= style=3D"background-color:transparent;color:rgb(51,51,51);font-family:aria= l"><br></span></div><div><span style=3D"background-color:transparent;color:= rgb(51,51,51);font-family:arial">I'd also like to look at any exact ele= vations available from Terrain at various points across the airport and map= the <span aria-invalid=3D"grammar" class=3D"Lm ng" style=3D"border-style:n= one;background:none">geodata</span> points against the airport outlines in = Airports.dat.</span></div><div><span style=3D"background-color:transparent;= color:rgb(51,51,51);font-family:arial"><br></span></div><div><span style=3D= "background-color:transparent;color:rgb(51,51,51);font-family:arial">Finall= y, I'd like to be able to click on a location in Flightgear's Scene= ry or Airport in Wireframe tessellation mode and see the elevation of the p= oint I click on in the running app.=C2=A0 It might help if the entire scene= could be rendered in wireframe without applying scenery textures.</span></= div><div><span style=3D"background-color:transparent;color:rgb(51,51,51);fo= nt-family:arial">How could we add features like that to the debug menu?</sp= an></div><div><span style=3D"background-color:transparent;color:rgb(51,51,5= 1);font-family:arial"><br></span></div><div><span style=3D"background-color= :transparent;color:rgb(51,51,51);font-family:arial"><br></span></div><div><= span style=3D"background-color:transparent;color:rgb(51,51,51);font-family:= arial"><br></span></div><div><span style=3D"background-color:transparent;co= lor:rgb(51,51,51);font-family:arial"><br></span></div></div> </div> --000000000000f8f29a065762a89f-- --===============2948580013833142995== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============2948580013833142995== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel --===============2948580013833142995==--