Re: Disabling of AI Features

James Turner <[email protected]> Thu, 30 Jul 2026 13:01:52 +0100
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>
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> On 29 Jul 2026, at 15:02, Max <[email protected]> wrote:
>=20
> I would like to use flight gear for simulation visualization purposes =
at work, but my employer has restrictions in place regarding the use of =
third-party AI tools. Is there a supported version of FlightGear that =
does not have these features (such as the AI traffic model) included, or =
is there a way to easily disable/remove them from the most recent =
distribution?
>=20

Ah, I think you may have some policy confusion- the =E2=80=98AI=E2=80=99 =
features in FlightGear are nothing to do with LLMs / generative AI in =
the modern tech-GPU-bubble sense. It=E2=80=99s =E2=80=98AI=E2=80=99 in =
the sense of some game -style actors / path-finding / control loops, and =
would not be called AI in the modern era (or with the benefit of =
hindsight). Unity calls these things =E2=80=98Actors=E2=80=99, some =
other engines call then =E2=80=98Mobiles=E2=80=99 or =E2=80=98Mobs=E2=80=99=
 as in =E2=80=99things that move in the world that are not the main =
player/camera/viewpoint=E2=80=99.

Nevertheless, these =E2=80=98AI=E2=80=99 features can *also* be turned =
off, by setting `=E2=80=94disable-ai-models` on the command line : this =
will disable rendering most other aircraft however, since =E2=80=98AI =
models=E2=80=99 (again, this name is terrible in 2026..) covers =
simulated traffic, multi-player aircraft and scripted/scenario driven =
vehicles such as carriers.

Kind regards,
James


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<html aria-label=3D"message body"><head><meta http-equiv=3D"content-type" =
content=3D"text/html; charset=3Dutf-8"></head><body =
style=3D"overflow-wrap: break-word; -webkit-nbsp-mode: space; =
line-break: after-white-space;"><br =
id=3D"lineBreakAtBeginningOfMessage"><div><br><blockquote =
type=3D"cite"><div>On 29 Jul 2026, at 15:02, Max =
&lt;[email protected]&gt; wrote:</div><br =
class=3D"Apple-interchange-newline"><div><div style=3D"caret-color: =
rgb(0, 0, 0); font-family: Helvetica; font-size: 13px; font-style: =
normal; font-variant-caps: normal; font-weight: 400; letter-spacing: =
normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: =
none; white-space: normal; widows: 2; word-spacing: 0px; =
-webkit-text-stroke-width: 0px; text-decoration-line: none; =
text-decoration-thickness: auto; text-decoration-style: solid;">I would =
like to use flight gear for simulation visualization purposes at work, =
but my employer has restrictions in place regarding the use of =
third-party AI tools. Is there a supported version of FlightGear that =
does not have these features (such as the AI traffic model) included, or =
is there a way to easily disable/remove them from the most recent =
distribution?</div><br =
class=3D"Apple-interchange-newline"></div></blockquote></div><br><div>Ah, =
I think you may have some policy confusion- the =E2=80=98AI=E2=80=99 =
features in FlightGear are nothing to do with LLMs / generative AI in =
the modern tech-GPU-bubble sense. It=E2=80=99s =E2=80=98AI=E2=80=99 in =
the sense of some game -style actors / path-finding / control loops, and =
would not be called AI in the modern era (or with the benefit of =
hindsight). Unity calls these things =E2=80=98Actors=E2=80=99, some =
other engines call then =E2=80=98Mobiles=E2=80=99 or =E2=80=98Mobs=E2=80=99=
 as in =E2=80=99things that move in the world that are not the main =
player/camera/viewpoint=E2=80=99.</div><div><br></div><div>Nevertheless, =
these =E2=80=98AI=E2=80=99 features can *also* be turned off, by setting =
`=E2=80=94disable-ai-models` on the command line : this will disable =
rendering most other aircraft however, since =E2=80=98AI models=E2=80=99 =
(again, this name is terrible in 2026..) covers simulated traffic, =
multi-player aircraft and scripted/scenario driven vehicles such as =
carriers.</div><div><br></div><div>Kind =
regards,</div><div>James</div><div><br></div></body></html>=

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