Re: Disabling of AI Features
James Turner <[email protected]> Thu, 30 Jul 2026 14:22:34 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
--===============2931240745988305204== Content-Type: multipart/alternative; boundary="Apple-Mail=_BFCF2871-F31A-4521-99C1-733F1476DD3F" --Apple-Mail=_BFCF2871-F31A-4521-99C1-733F1476DD3F Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 > On 30 Jul 2026, at 13:01, James Turner <[email protected]> wrote: >=20 > Ah, I think you may have some policy confusion- the =E2=80=98AI=E2=80=99= features in FlightGear are nothing to do with LLMs / generative AI in = the modern tech-GPU-bubble sense. It=E2=80=99s =E2=80=98AI=E2=80=99 in = the sense of some game -style actors / path-finding / control loops, and = would not be called AI in the modern era (or with the benefit of = hindsight). Unity calls these things =E2=80=98Actors=E2=80=99, some = other engines call then =E2=80=98Mobiles=E2=80=99 or =E2=80=98Mobs=E2=80=99= as in =E2=80=99things that move in the world that are not the main = player/camera/viewpoint=E2=80=99. >=20 > Nevertheless, these =E2=80=98AI=E2=80=99 features can *also* be turned = off, by setting `=E2=80=94disable-ai-models` on the command line : this = will disable rendering most other aircraft however, since =E2=80=98AI = models=E2=80=99 (again, this name is terrible in 2026..) covers = simulated traffic, multi-player aircraft and scripted/scenario driven = vehicles such as carriers. I created a docs MR to make this explicit: https://gitlab.com/flightgear/documentation/-/merge_requests/30 Kind regards, James --Apple-Mail=_BFCF2871-F31A-4521-99C1-733F1476DD3F Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 <html aria-label=3D"message body"><head><meta http-equiv=3D"content-type" = content=3D"text/html; charset=3Dutf-8"></head><body = style=3D"overflow-wrap: break-word; -webkit-nbsp-mode: space; = line-break: after-white-space;"><br = id=3D"lineBreakAtBeginningOfMessage"><div><br><blockquote = type=3D"cite"><div>On 30 Jul 2026, at 13:01, James Turner = <[email protected]> wrote:</div><br = class=3D"Apple-interchange-newline"><div><meta charset=3D"UTF-8"><div = style=3D"caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: = 13px; font-style: normal; font-variant-caps: normal; font-weight: 400; = letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; = text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; = -webkit-text-stroke-width: 0px; text-decoration-line: none; = text-decoration-thickness: auto; text-decoration-style: solid;">Ah, I = think you may have some policy confusion- the =E2=80=98AI=E2=80=99 = features in FlightGear are nothing to do with LLMs / generative AI in = the modern tech-GPU-bubble sense. It=E2=80=99s =E2=80=98AI=E2=80=99 in = the sense of some game -style actors / path-finding / control loops, and = would not be called AI in the modern era (or with the benefit of = hindsight). Unity calls these things =E2=80=98Actors=E2=80=99, some = other engines call then =E2=80=98Mobiles=E2=80=99 or =E2=80=98Mobs=E2=80=99= as in =E2=80=99things that move in the world that are not the main = player/camera/viewpoint=E2=80=99.</div><div style=3D"caret-color: rgb(0, = 0, 0); font-family: Helvetica; font-size: 13px; font-style: normal; = font-variant-caps: normal; font-weight: 400; letter-spacing: normal; = orphans: 2; text-align: start; text-indent: 0px; text-transform: none; = white-space: normal; widows: 2; word-spacing: 0px; = -webkit-text-stroke-width: 0px; text-decoration-line: none; = text-decoration-thickness: auto; text-decoration-style: = solid;"><br></div><div style=3D"caret-color: rgb(0, 0, 0); font-family: = Helvetica; font-size: 13px; font-style: normal; font-variant-caps: = normal; font-weight: 400; letter-spacing: normal; orphans: 2; = text-align: start; text-indent: 0px; text-transform: none; white-space: = normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; = text-decoration-line: none; text-decoration-thickness: auto; = text-decoration-style: solid;">Nevertheless, these =E2=80=98AI=E2=80=99 = features can *also* be turned off, by setting `=E2=80=94disable-ai-models`= on the command line : this will disable rendering most other aircraft = however, since =E2=80=98AI models=E2=80=99 (again, this name is terrible = in 2026..) covers simulated traffic, multi-player aircraft and = scripted/scenario driven vehicles such as = carriers.</div></div></blockquote></div><br><div>I created a docs MR to = make this explicit:</div><div><br></div><div><span = class=3D"Apple-tab-span" style=3D"white-space:pre"> </span><a = href=3D"https://gitlab.com/flightgear/documentation/-/merge_requests/30">h= ttps://gitlab.com/flightgear/documentation/-/merge_requests/30</a></div><d= iv><br></div><div>Kind = regards,</div><div>James</div><div><br></div></body></html>= --Apple-Mail=_BFCF2871-F31A-4521-99C1-733F1476DD3F-- --===============2931240745988305204== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============2931240745988305204== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel --===============2931240745988305204==--