Re: Disabling of AI Features

James Turner <[email protected]> Thu, 30 Jul 2026 14:22:34 +0100
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>
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> On 30 Jul 2026, at 13:01, James Turner <[email protected]> wrote:
>=20
> Ah, I think you may have some policy confusion- the =E2=80=98AI=E2=80=99=
 features in FlightGear are nothing to do with LLMs / generative AI in =
the modern tech-GPU-bubble sense. It=E2=80=99s =E2=80=98AI=E2=80=99 in =
the sense of some game -style actors / path-finding / control loops, and =
would not be called AI in the modern era (or with the benefit of =
hindsight). Unity calls these things =E2=80=98Actors=E2=80=99, some =
other engines call then =E2=80=98Mobiles=E2=80=99 or =E2=80=98Mobs=E2=80=99=
 as in =E2=80=99things that move in the world that are not the main =
player/camera/viewpoint=E2=80=99.
>=20
> Nevertheless, these =E2=80=98AI=E2=80=99 features can *also* be turned =
off, by setting `=E2=80=94disable-ai-models` on the command line : this =
will disable rendering most other aircraft however, since =E2=80=98AI =
models=E2=80=99 (again, this name is terrible in 2026..) covers =
simulated traffic, multi-player aircraft and scripted/scenario driven =
vehicles such as carriers.

I created a docs MR to make this explicit:

	https://gitlab.com/flightgear/documentation/-/merge_requests/30

Kind regards,
James


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<html aria-label=3D"message body"><head><meta http-equiv=3D"content-type" =
content=3D"text/html; charset=3Dutf-8"></head><body =
style=3D"overflow-wrap: break-word; -webkit-nbsp-mode: space; =
line-break: after-white-space;"><br =
id=3D"lineBreakAtBeginningOfMessage"><div><br><blockquote =
type=3D"cite"><div>On 30 Jul 2026, at 13:01, James Turner =
&lt;[email protected]&gt; wrote:</div><br =
class=3D"Apple-interchange-newline"><div><meta charset=3D"UTF-8"><div =
style=3D"caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: =
13px; font-style: normal; font-variant-caps: normal; font-weight: 400; =
letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; =
text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; =
-webkit-text-stroke-width: 0px; text-decoration-line: none; =
text-decoration-thickness: auto; text-decoration-style: solid;">Ah, I =
think you may have some policy confusion- the =E2=80=98AI=E2=80=99 =
features in FlightGear are nothing to do with LLMs / generative AI in =
the modern tech-GPU-bubble sense. It=E2=80=99s =E2=80=98AI=E2=80=99 in =
the sense of some game -style actors / path-finding / control loops, and =
would not be called AI in the modern era (or with the benefit of =
hindsight). Unity calls these things =E2=80=98Actors=E2=80=99, some =
other engines call then =E2=80=98Mobiles=E2=80=99 or =E2=80=98Mobs=E2=80=99=
 as in =E2=80=99things that move in the world that are not the main =
player/camera/viewpoint=E2=80=99.</div><div style=3D"caret-color: rgb(0, =
0, 0); font-family: Helvetica; font-size: 13px; font-style: normal; =
font-variant-caps: normal; font-weight: 400; letter-spacing: normal; =
orphans: 2; text-align: start; text-indent: 0px; text-transform: none; =
white-space: normal; widows: 2; word-spacing: 0px; =
-webkit-text-stroke-width: 0px; text-decoration-line: none; =
text-decoration-thickness: auto; text-decoration-style: =
solid;"><br></div><div style=3D"caret-color: rgb(0, 0, 0); font-family: =
Helvetica; font-size: 13px; font-style: normal; font-variant-caps: =
normal; font-weight: 400; letter-spacing: normal; orphans: 2; =
text-align: start; text-indent: 0px; text-transform: none; white-space: =
normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; =
text-decoration-line: none; text-decoration-thickness: auto; =
text-decoration-style: solid;">Nevertheless, these =E2=80=98AI=E2=80=99 =
features can *also* be turned off, by setting `=E2=80=94disable-ai-models`=
 on the command line : this will disable rendering most other aircraft =
however, since =E2=80=98AI models=E2=80=99 (again, this name is terrible =
in 2026..) covers simulated traffic, multi-player aircraft and =
scripted/scenario driven vehicles such as =
carriers.</div></div></blockquote></div><br><div>I created a docs MR to =
make this explicit:</div><div><br></div><div><span =
class=3D"Apple-tab-span" style=3D"white-space:pre">	</span><a =
href=3D"https://gitlab.com/flightgear/documentation/-/merge_requests/30">h=
ttps://gitlab.com/flightgear/documentation/-/merge_requests/30</a></div><d=
iv><br></div><div>Kind =
regards,</div><div>James</div><div><br></div></body></html>=

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