Re: Is it okay to remove half of FlightGear wiki to make it easier to process by AI?
Gary Neely <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CALG6S6uXrc7peh-aBNYc3FLP4brZwoxBnhadSLKmDyfHcOZ=qg@mail.gmail.com> |
On Sun, Aug 9, 2026 at 12:35 PM Josh Davidson <[email protected]> wrote: > "I believe we are now in the AI era, and integrating AI usage is > necessary. If FG doesn't adopt AI, it will inevitably be overtaken by other > open-source flight simulators." > > What a joke. > > -- > Josh Davidson > Indeed. Wikis came about in a time before agentic AI. Wiki admins are going to have a hard time given this increasingly common situation. I think we're going to see many more wikis restricted to vetted contributors. I share some of Curt's memories. I grew up building complex plastic models, then building flying balsa and spruce models, then control-line models (anyone remember those?) and then to R/C aircraft, all built by hand the hard way. Not to mention quite a few Heathkit stuff (I built my own servos, etc.). We have a lot of cool stuff now, but we traded a lot for it and the sudden extreme rise of these LLMs makes me suspect there's more yet to lose. -Gary aka Buckaroo _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel