Re: Question about pick animation
Josh Davidson <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <DS7PR07MB773448C870B1711CA5240DB7CCDC2@DS7PR07MB7734.namprd07.prod.outlook.com> |
Is not the issue. Yes, works fine. When the thing is rotated a bit, the bindings work fine. The problem is the pick actuation. In fact I added that nasal binding in the debug process, initially it wasn't there. -- Josh Davidson ________________________________ From: Dany via Flightgear-devel <[email protected]> Sent: Wednesday, August 12, 2026 08:43 To: [email protected] <[email protected]> Cc: Dany <[email protected]> Subject: Re: [Flightgear-devel] Question about pick animation Le 12/08/2026 à 14:54, Josh Davidson a écrit : <animation> <type>pick</type> <object-name>AsiBugs</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>property-toggle</command> <property>systems/performance/asi-bugs</property> </binding> <binding> <command>nasal</command> <script>gui.popupTip("TEST");</script> </binding> </action> </animation> Am I doing something wrong here or is this a bug I should file? <script>gui.popupTip("TEST");</script> In the semicolon ( ; ) appropriate here ? _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel