Re: Question about pick animation
James Turner <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 12 Aug 2026, at 14:46, Josh Davidson <[email protected]> wrote: > > Is not the issue. Yes, works fine. When the thing is rotated a bit, the bindings work fine. The problem is the pick actuation. In fact I added that nasal binding in the debug process, initially it wasn't there. > Does it all work if you delete some other animations? Since yeah an animation ‘in front’ can stop the pick to the ones ‘behind’, I think? I’m 90% sure if moving fixes the issue, then you have some (invisible / weird) geometry which is interfering with the line of sight. Another test is to add tooltip animations, which ‘only’ use the line-of-sight for hit testing : if you can’t trigger the tooltip, then again you have some other geometry blocking the hit-test somehow. This might *still* be a bug of course. Maybe worth making a ticket for it? Kind regards, James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel