Re: CompositeViewer and Canvas
James Turner <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 17 Aug 2026, at 22:06, Daniel Overbeck via Flightgear-devel <[email protected]> wrote: > > I am also not sure if it is a good idea to pass the camera image through canvas. Why not pass the camera image to a background texture in a fragment shader? Then in canvas you just need to make the background transparent or opaque to show or hide the camera image. Obviously since that was written, various pieces got merged to next, but I think you’d need to investigate how to integrate this with the Compositor as merged. Fernando would be the best person to ask, but I think due to personal circumstances he’s not active here any more. Kind regards, James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel