Re: Contra-rotating props in YASim

Arnt Karlsen <[email protected]>
Newsgroups gmane.games.flightgear.flightmodel
Organization ing. Arnt Karlsen
Message-ID <[email protected]>
On Mon, 13 Dec 2004 15:50:54 -0800, Andy wrote in message 
<[email protected]>:

> Lee Elliott wrote:
> > I've tried to be really good all year so what I would like for Xmas
> > is a little change to YASim.  Apparently it would be very easy to
> > do...
> 
> OK, done.  It looks good to me, but you should give it a shot to make
> sure it behaves like you expect.  Basically, setting contra="1" in
> your <propeller> tag will make the prop act like a jet or a rocket.
> No torque effects at all.

..what about "co-axial props"?  These are driven by its own engine, 
or by both thru a gear box.  In the former case, a dead engine means
contra="0", in the latter case its "1" and with half the horses, a dead
one spooling up or a live one being killed, slides the contra setting
from "1" to "0" or "-0"  or vice versa, with the torque sliding from '0'
to '1' or '-1'.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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