Re: Ground limit and 3D model
Frederic Bouvier <[email protected]> Sat, 21 May 2005 13:04:41 +0200
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
Jon Stockill wrote : > Sam Heyman wrote: > >> Is there any way of telling whether the aircraft is correctly >> positioned? My 3D model is centred in the middle of the screen and >> when I zoom it remains in the centre. >> However, it sometimes flips-over and lies on its back, underground... >> which seems to hint something isn't quite right. > > > That sounds like the only contact points you've defined are the gear - > so it's doing exactly what you told it - the gear remains at ground > level :-) > > Try adding extra contact points for things like wing tips, the top of > tha tail, the nose, canopy, etc - this will ensure that if it does hit > the ground you won't be able to drive parts of the aircraft *through* it. Yes, ideally, every vertex of the convex hull should be a contact point. Gear down *and* gear up, because when the gear is up, it is no longer a contact point. -Fred _______________________________________________ Flightgear-flightmodel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel 2f585eeea02e2c79d7b1d8c4963bae2d