Re: Rules of thumb...
Lee Elliott <[email protected]> Wed, 22 Jun 2005 23:10:00 +0100
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
On Monday 20 Jun 2005 21:51, Andy Ross wrote: > Lee Elliott wrote: > > Does the code include the prop-pitch governor? I was sort > > under the impression that it did but that didn't seem to > > gibe with controlling the prop rpm using the pitch control. > > Am I in fact doing what the governor does? > > I may be misunderstanding the question, but yes. The > propeller code for constant speed props simulates a governor > which automatically seeks to a the selected RPM. This is used > by the solver also, so you can just specify the position of > the pitch lever and expect to see the same results at runtime. > > There is also a manual-pitch attribute you can set, but this > feature is really touchy and hard to get right. You need to > get the pitch dead-on at solution time (the job the governor > does for you normally) in order for the resulting propeller to > match the engine properties at runtime. > > Andy I had another chance to play with it this evening. I removed the control-settings entries I had for the propeller-pitch, along with the propeller-pitch control-input axis for the propeller-pitch within the propeller section. Then I added a control-output on the ADVANCE control and pointed it to /engines/engine[0]/propeller-pitch. When I tried running fg I could then see the prop-pitch being set by the governer code. The pitch seems to be dropping to 0 far too quickly though and I still can't get a config that doesn't loop if I add a control-input for the condition:( The cruise RPM is being sought ok but I can't seem do anything to to get the higher rpm for take-off. LeeE _______________________________________________ Flightgear-flightmodel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel 2f585eeea02e2c79d7b1d8c4963bae2d