Re: YASim prop discing and turboprop engine
Andy Ross <[email protected]> Wed, 22 Mar 2006 12:13:25 -0800
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
Oleksiy Frolov wrote: > Would it be possible to overcome this limitation by dynamically > altering a lift coefficient separatelly for each wing, or in the > worst case, using the spoilers ? Not without major surgery, unfortunately. The Right Thing here would be to model inter-object effect using a flow field for every object (lifting surface, fuselage, prop, etc...) producing aerodynamic force and use it in a feedback mode to calculate actual airflow at each point. That's going to be complicated and slow. Modifying the wing (or other surface) coefficients directly is probably not a great idea, as those are generated by and intimately involved in the solver computation. You could get the performance effect you want only by making the solver input numbers a lie. If you want a special purpose hack (er, "solution") for this aircraft, one thing you could consider is using a <thruster> object in the wash area of the wing, pointing it appropriately, and adjusting its THROTTLE input based on engine power and airspeed using a little Nasal. This would still need to be set properly at solution time (when Nasal is not available), so there's significant complexity. But you can make the solution as accurate as you want. Andy ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642