RE: JSBSim Aero Modeling with Propwash Effects
"Oleksiy Frolov" <[email protected]> Thu, 23 Mar 2006 17:51:30 -0800 (PST)
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <3186.213.190.216.250.1143165090.squirrel@www.majesticsoftware.com> |
Thanks for all the answers! I will study the DATCOM+ as an option for the coefficients, as well as the referenced literature and hopefully will continue this topic after getting some experience with JSBSim Regards, Oleksiy >> > JSBSim is more tractable than MSFS. As Jon mentioned below, >> > perhaps the new Markup Language would enable setting two >> independent >> > flap-like surfaces which have a virtual deflection dependent on >> > individual Prop Thrust. > > By the way, you might want to take a look at this relevant web page: > > http://www.custerchannelwing.com/ > > Jon > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting > language > that extends applications into web and mobile media. Attend the live > webcast > and join the prime developer group breaking into this new coding > territory! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 > _______________________________________________ > Flightgear-flightmodel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel > ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642