Re: Animating Models in FlightGear using external FDM (native-UDP)

AJ MacLeod <[email protected]> Wed, 17 May 2006 12:59:36 +0100
Newsgroups gmane.games.flightgear.flightmodel
Organization Adept Open Source Solutions Ltd
Message-ID <[email protected]>
On Friday 12 May 2006 13:20, Theo Hankers wrote:
> As you can see, you have to address the object, as it is named in the
> .mdl file. This works for many airplanes with "elevator" and "rudder"
> (names are case-sensitive). But no matter which name I try, "left_ailer"
> (as defined in Microsoft's MDL SDK), aileron, Left_Aileron, l_ailer,
> etc...., the
> ailerons won't move, and I get the error message object "..." not found.
> So my question is, wether you have an idea, or maybe you can tell me how
> the different objects in the mdl file are named (maybe by aircraft
> animator or FSDS). Is it maybe a problem, that FlightGear can't read
> object-names including underscores (_)?

I think it could be a problem with the way the model is being 
converted/imported.  Personally I'd try converting the .mdl with 
threedconvert (in the source/utils/Modeller directory) to AC3D format.

You can then look at the resulting mess^w model in AC3D, Blender etc and see 
how many of the objects have come through unscathed - you might well find 
that many objects are "broken up" into many parts and need to be merged back 
into one object (say an aileron).  You can then name these as you like and 
not have to guess at what to put into the XML!

Cheers,

AJ


-------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642