Re: Paraglider Model

Sylvain Mazet <[email protected]> Mon, 18 Oct 2010 00:14:18 +0200
Newsgroups gmane.games.flightgear.flightmodel
Message-ID <[email protected]>
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Hi,
I had myself done a paraglider model in fgfs 1.9.x).
I remember I had to do something (in c++) to put the pilot mass well below
the wing,
and get a correct pendulum effect. I think it was with JSBsim.

But I could not manage to get the wing characteristics right,
except for straight and level flight (finesse and airspeed).
It was not really statisfactory.

I can look more closely into what i had done, and what Ron did.

See you soon,
Sylvain (in real life, paraglider pilot and software developper).


On Sun, Oct 17, 2010 at 6:54 PM, Ron Jensen <[email protected]> wrote:

> On Sunday 17 October 2010 09:49:23 Thomas Pantzer wrote:
> > Hello,
> >
> > I'm new to flightgear. I just managed to compile and install the whole
> > stuff.  As I'm also a real paraglider pilot (para pro stage 5) I'm
> > especcially interested in the paraglider model.
> >
> > As I have seen, the simulation is really far away from the real
> behaviour.
> > There are several things in the simulation that really dont match any
> "sort
> > of" reality.
> >
> > 1.) the pilot is always hanging straight down due to the pendulum effect
> >
> > 2.) the airfoil is most of the time (in regular flying state) time
> > horizontal. The sinking rate and the forward speed make the angle of
> attack
> > for the wing.
> >
> > I want to improve the (or even start over with a new) simulation model.
>
> Some time ago I did a small amount of work to Dave's original paraglider
> guy.
> The result is here:
> http://www.jentronics.com/fgfs/temp/paraglider.tgz
>
> > Somewhere I have read that in FG it is possible to simulate an airplane
> > only by geometrical description of the wing.  But I've not found any
> > further documentation on it.
>
> This sounds like a description of YASim...
>
> > How can I proceed ? Is there a tutorial for creating flight models?
>
> There are two good, physics-based flight models in FlightGear: YASim and
> JSBSim.
>
> YASim takes physical descriptions of the aircraft and tries to model flight
> behavior.
>
> JSBSim uses coefficient build up, that is, the FDM modeler must enter all
> her
> own equations for the aerodynamic portions.
>
> > Who can join me ? Who is interested in more realistic behaviour of the
> > paraglider model ?
> >
> > Who can help me ? Who has experience with creating flight models?
> >
> >
> >
> >
> > Best Regards
> >
> > Thomas Pantzer
>
> V/r
> Ron
>
>
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Hi,<br>I had myself done a paraglider model in fgfs 1.9.x).<br>I remember I=
 had to do something (in c++) to put the pilot mass well below the wing,<br=
>and get a correct pendulum effect. I think it was with JSBsim.<br><br>But =
I could not manage to get the wing characteristics right,<br>
except for straight and level flight  (finesse and airspeed). <br>It was no=
t really statisfactory.<br><br>I can look more closely into what i had done=
, and what Ron did.<br><br>See you soon,<br>Sylvain (in real life, paraglid=
er pilot and software developper).<br>
<br><br><div class=3D"gmail_quote">On Sun, Oct 17, 2010 at 6:54 PM, Ron Jen=
sen <span dir=3D"ltr">&lt;<a href=3D"mailto:[email protected]">wino@jentr=
onics.com</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" style=
=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; p=
adding-left: 1ex;">
<div class=3D"im">On Sunday 17 October 2010 09:49:23 Thomas Pantzer wrote:<=
br>
&gt; Hello,<br>
&gt;<br>
&gt; I&#39;m new to flightgear. I just managed to compile and install the w=
hole<br>
&gt; stuff. =A0As I&#39;m also a real paraglider pilot (para pro stage 5) I=
&#39;m<br>
&gt; especcially interested in the paraglider model.<br>
&gt;<br>
&gt; As I have seen, the simulation is really far away from the real behavi=
our.<br>
&gt; There are several things in the simulation that really dont match any =
&quot;sort<br>
&gt; of&quot; reality.<br>
&gt;<br>
&gt; 1.) the pilot is always hanging straight down due to the pendulum effe=
ct<br>
&gt;<br>
&gt; 2.) the airfoil is most of the time (in regular flying state) time<br>
&gt; horizontal. The sinking rate and the forward speed make the angle of a=
ttack<br>
&gt; for the wing.<br>
&gt;<br>
&gt; I want to improve the (or even start over with a new) simulation model=
.<br>
<br>
</div>Some time ago I did a small amount of work to Dave&#39;s original par=
aglider guy.<br>
The result is here:<br>
<a href=3D"http://www.jentronics.com/fgfs/temp/paraglider.tgz" target=3D"_b=
lank">http://www.jentronics.com/fgfs/temp/paraglider.tgz</a><br>
<div class=3D"im"><br>
&gt; Somewhere I have read that in FG it is possible to simulate an airplan=
e<br>
&gt; only by geometrical description of the wing. =A0But I&#39;ve not found=
 any<br>
&gt; further documentation on it.<br>
<br>
</div>This sounds like a description of YASim...<br>
<div class=3D"im"><br>
&gt; How can I proceed ? Is there a tutorial for creating flight models?<br=
>
<br>
</div>There are two good, physics-based flight models in FlightGear: YASim =
and<br>
JSBSim.<br>
<br>
YASim takes physical descriptions of the aircraft and tries to model flight=
<br>
behavior.<br>
<br>
JSBSim uses coefficient build up, that is, the FDM modeler must enter all h=
er<br>
own equations for the aerodynamic portions.<br>
<div class=3D"im"><br>
&gt; Who can join me ? Who is interested in more realistic behaviour of the=
<br>
&gt; paraglider model ?<br>
&gt;<br>
&gt; Who can help me ? Who has experience with creating flight models?<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; Best Regards<br>
&gt;<br>
&gt; Thomas Pantzer<br>
<br>
</div>V/r<br>
<font color=3D"#888888">Ron<br>
</font><div><div></div><div class=3D"h5"><br>
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r>
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</div></div></blockquote></div><br>

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