Re: What happens during rotation at takeoff?
"Bill Galbraith" <[email protected]> Thu, 9 Nov 2017 07:38:23 -0500
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
-----Original Message----- From: Erik Hofman [mailto:[email protected]] Sent: Thursday, November 09, 2017 3:30 AM To: [email protected] Subject: Re: [Flightgear-flightmodel] What happens during rotation at takeoff? On 11/09/2017 04:45 AM, Ivan Soleimanipour wrote: > Hi, > > I'm developing my own simulator so this is a generic simulation > question I'm hoping the collective experience here can shed some light > on. > > It seems so simple. You pull on the stick, rotate and you take off. > > If you analyze the situation in the craft frame with origin for > moments at the rear wheels it's straighforward. The elevator pushes > down and that rotates the craft around the wheels and the CG rises. >>I think you will need to analyze it as if the aircraft is already flying. The aircraft rotates around it's aerodynamic reference point (around 25% wingspan) when >>you pull the yoke (or stick). The only difference is that the movement is restricted by the landing gear which will generate a counter rotational force. >>Erik Negative. The aircraft rotates about the center of gravity when in the air. On the ground, such as during a takeoff or landing, it rotates about the contact point. Bill ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot