Re: YASim Ground Effect Calculation
Torsten Dreyer <[email protected]> Sun, 27 Oct 2024 07:31:42 +0000
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <01020192cce35252-033aab6a-3b21-460f-bf41-f8697c361167-000000@eu-west-1.amazonses.com> |
Hi Joel, you might want to also post this in the flightgear-developers list ([email protected]) which is much more active that this list. Torsten > Hi, I'd like to make a suggestion on how YASim does ground effect. (Am > I posting this to the right list?) > > My understanding is the existing calculation linearly increases lift > from 1x at 1 wingspan to 1.15x at 0 wingspans. However, I understand > actual ground effect increases non-linearly as the plane gets deeper. > > My suggestion is to non-linearize it, perhaps something like follows: > > When compiling my own build, I took src/FDM/YASim/Model.cpp > existing line 368: fz *= (_wingSpan - dist) / _wingSpan; > and replaced it with: fz *= pow( (_wingSpan - dist) / _wingSpan, 2.5); > > Planes seem to land more reasonably with this change. Especially > rear-jets like the Citation X, which are already quite floaty landing > due to how power changes affect pitch moments with that kind of engine > placement. Before, that thing could balloon itself without any flare > input from yoke. Now it's "just" light landing and easy to overflare. > > Thanks, > Joel >