Re: Problem with Logitek Freedom 2.4 Joystick
Jack Moore <[email protected]>
| Newsgroups | gmane.games.flightgear.general |
|---|---|
| Message-ID | <[email protected]> |
Yes, I have an xml file for the freedom2.4 joystick. It is in the path and file Input/Joysticks/Logitech/freedom2_4.xml. I tried your suggestion of editing the joystick.xml file, but it appears to just read the same file. This is the freedom2_4.xml ---- Begin freedom2_4.xml --- <?xml version="1.0" ?> <!-- ************************************************************************ * Bindings for Logitech Freeedom2-4 (USB) joystick based on * Bindings for Logitech WingMan Extreme Digital 3D (USB) joystick. * * * Axis 0: ailerons * Axis 1: elevator * Axis 2 (slider): throttle * Axis 3 (twist): rudder * Axes 6 and 7 (hat): view direction * * Button 0: all brakes * Button 1: trigger * Button 2: elevator trim up * Button 3: flap up * Button 4: elevator trim down * Button 5: flap down * Button 6: right brake only * Button 7: left brake only * Button 8: prop coarse (advance) * Button 9: prop fine (retard) ************************************************************************ --> <PropertyList> <name>Logitech Freedom 2.4</name> <name>Logitech Logitech Freedom 2.4</name> <name>Logitech Freedom 2.4 USB</name> <axis> <desc>Aileron</desc> <number> <unix>0</unix> <windows>0</windows> </number> <binding> <command>property-scale</command> <property>/controls/flight/aileron</property> <squared type="bool">true</squared> </binding> </axis> <axis> <desc>Elevator</desc> <number> <unix>1</unix> <windows>1</windows> </number> <binding> <command>property-scale</command> <property>/controls/flight/elevator</property> <factor type="double">-1.0</factor> <squared type="bool">true</squared> </binding> </axis> <axis> <desc>Throttle</desc> <number> <unix>3</unix> <windows>2</windows> </number> <binding> <command>nasal</command> <script>controls.throttleAxis()</script> </binding> </axis> <axis> <desc>Rudder</desc> <number> <unix>2</unix> <windows>3</windows> </number> <binding> <command>property-scale</command> <property>/controls/flight/rudder</property> <factor type="double">1.0</factor> </binding> </axis> <axis> <desc>View Direction</desc> <number> <unix>4</unix> <windows>6</windows> </number> <low> <repeatable>true</repeatable> <binding> <command>property-adjust</command> <property>/sim/current-view/goal-heading-offset-deg</property> <step type="double">5.0</step> </binding> </low> <high> <repeatable>true</repeatable> <binding> <command>property-adjust</command> <property>/sim/current-view/goal-heading-offset-deg</property> <step type="double">-5.0</step> </binding> </high> </axis> <axis> <desc>View Elevation</desc> <number> <unix>5</unix> <windows>7</windows> </number> <low> <repeatable>true</repeatable> <binding> <command>property-adjust</command> <property>/sim/current-view/goal-pitch-offset-deg</property> <step type="double">5.0</step> </binding> </low> <high> <repeatable>true</repeatable> <binding> <command>property-adjust</command> <property>/sim/current-view/goal-pitch-offset-deg</property> <step type="double">-5.0</step> </binding> </high> </axis> <button> <desc>Brakes</desc> <number> <unix>0</unix> <windows>0</windows> </number> <binding> <command>nasal</command> <script>controls.applyBrakes(1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.applyBrakes(0)</script> </binding> </mod-up> </button> <button> <desc>Trigger</desc> <number> <unix>1</unix> <windows>1</windows> </number> <binding> <command>property-assign</command> <property>ai/submodels/trigger</property> <value type="bool">1</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>ai/submodels/trigger</property> <value type="bool">0</value> </binding> </mod-up> </button> <button> <desc>Elevator trim up</desc> <number> <unix>2</unix> <windows>2</windows> </number> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script>controls.elevatorTrim(-1)</script> </binding> </button> <button> <desc>Elevator trim down</desc> <number> <unix>4</unix> <windows>4</windows> </number> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script>controls.elevatorTrim(1)</script> </binding> </button> <button> <desc>Flaps down</desc> <number> <unix>3</unix> <windows>3</windows> </number> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>controls.flapsDown(-1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.flapsDown(0)</script> </binding> </mod-up> </button> <button> <desc>Flaps up</desc> <number> <unix>5</unix> <windows>5</windows> </number> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>controls.flapsDown(1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.flapsDown(0)</script> </binding> </mod-up> </button> <button> <desc>Left brake</desc> <number> <unix>6</unix> <windows>6</windows> </number> <binding> <command>nasal</command> <script>controls.applyBrakes(1, -1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.applyBrakes(0, -1)</script> </binding> </mod-up> </button> <button> <desc>Right brake</desc> <number> <unix>7</unix> <windows>7</windows> </number> <binding> <command>nasal</command> <script>controls.applyBrakes(1, 1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.applyBrakes(0, 1)</script> </binding> </mod-up> </button> <button> <desc>Propeller Coarse</desc> <number> <unix>8</unix> <windows>8</windows> </number> <repeatable>true</repeatable> <binding> <command>property-adjust</command> <property>/controls/engines/engine/propeller-pitch</property> <step type="double">0.1</step> <min type="double">-1</min> <max type="double">1</max> </binding> </button> <button> <desc>Propeller Fine</desc> <number> <unix>9</unix> <windows>9</windows> </number> <repeatable>true</repeatable> <binding> <command>property-adjust</command> <property>/controls/engines/engine/propeller-pitch</property> <step type="double">-0.1</step> <min type="double">-1</min> <max type="double">1</max> </binding> </button> <!-- --> </PropertyList> ---- End freedom2_4.xml --- I also ran fgjs and created a js0.xml with some interesting results. Now the Aileron, Elevator, and rudder Axes work, but the throttle axis, the cooley hat axes and NONE of the buttons do not. I can send that file separately. I was looking at some of the other joystick xml files and noticed some tags that appear platform specific namely: <unix> <mac> and <windows> Would this be an issue? Thanks for your help Jack On Aug 2,---- Begin freedom2_4.xml --- 2011, at 4:34 AM, Viktor Radnai wrote: > Bah, now that I've actually read the title of this email chain... Have > you got a file called Input/Joysticks/Logitech/freedom2-4.xml, or is it > only in git? > > Cheers, > Vik > > On 08/02/2011 12:54 PM, Viktor Radnai wrote: >> Hi, >> >> Flightgear has a file called joysticks.xml that references the >> individual jsX.xml files that should be read and processed. I tend to >> hand-edit these, but that requires some googling and/or experience. >> >> Many joysticks have pre-defined xml files bundled with FG at >> Input/Joystick/<manufacturer>/<product>.xml. If your stick is one of >> those, then the easiest option by far would be to change joysticks.xml >> to contain something like this: >> >> <?xml version="1.0"?> >> <PropertyList> >> <js-named include="Input/Joysticks/Saitek/Aviator.xml"/> >> </PropertyList> >> >> (Replace the path with the one appropriate for your joystick) >> >> If this does not work for you because your stick is not listed, then you >> can also look at joysticks.xml to see where js[0].xml would be located, >> and then edit that. Inside you should find all of your axes and buttons >> listed, with appropriate mappings. >> >> If you send over this file, I can take a look at it to see if I can spot >> any obvious problems. What stick have you got? >> >> Cheers, >> Vik >> >> On 08/02/2011 10:19 AM, Jack Moore wrote: >>> Greetings all, >>> >>> I'm a newbie running FG on MacOS X Snow Leopard. When the joystick is >>> connected, the axes do not respond, but all ten buttons appear to work >>> fine in FG. The joystick is being recognized in FG. If I go under >>> Help->Joystick It shows ti correct model, the correct number of >>> buttons, and the correct number of axes. The button and axis >>> assignments appear to be assigned as I would expect. If I run js_demo, >>> the joystick is recognized, the buttons work as expected, and each of >>> the axes goes through its corresponding values. If I run fgjs, again, >>> everything appears to be recognized, except the cooley hat axes. When >>> I exit I get a bus error. The js[0].xml file looks OK though. But I do >>> not know where to put the js[0].xml file. >>> >>> Any suggestions? >>> >>> BTW flying with the keyboard is the pits. >>> >>> Jack >>> >>> >>> ------------------------------------------------------------------------------ >>> >>> BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA >>> The must-attend event for mobile developers. Connect with experts. >>> Get tools for creating Super Apps. See the latest technologies. >>> Sessions, hands-on labs, demos& much more. Register early& save! >>> http://p.sf.net/sfu/rim-blackberry-1 >>> _______________________________________________ >>> Flightgear-users mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/flightgear-users >>> > > ------------------------------------------------------------------------------ > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > The must-attend event for mobile developers. Connect with experts. > Get tools for creating Super Apps. See the latest technologies. > Sessions, hands-on labs, demos & much more. Register early & save! > http://p.sf.net/sfu/rim-blackberry-1 > _______________________________________________ > Flightgear-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-users ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1