Re: Flightgear Map on iPad / iPhone
"laurent matheis (free)" <[email protected]> Sun, 23 Sep 2012 00:23:28 +0200
| Newsgroups | gmane.games.flightgear.general |
|---|---|
| Message-ID | <CADBvQAnn6=KZE9i1jYxuTuM-m4bBsP5oubNmLu4K4zwGDeHbzw@mail.gmail.com> |
> The system know only position of airport, not the > > position/orientation of runway, then it's not possible to help user > > with a real trajectory not linear. > > But there is a tool in the app that trace a line on fonrt of aircraft > > for help runway alignment. > > > > www.addinglight.com/ImgForum/fg/Capture009.PNG > > > > > > That is possible is to trace past trajectory of aircraft. > > ..yes, and it is possible to extend that idea into > the future where each plane the next minute or so, > like you show here. Austin's runway seeker screen > only adds 30 new runway approach suggestions per > second, neatly packaged into FAA certifiable iPad-size > Android panels. ;o) > Yes it's a possibility to estimate future trajectory. > > I have think too to a graph that compare Speed/Alt of 2 aircraft to > > help for approach together. > > > > Aircraft and ground are in 3d plane. > > ..to be displayed on 2D iPhone screens. > Be creative. ;o) > I use Unity that is a powerfull 3d engine, and good to for 2D. And there are interesting possibility using 3D for 2D. > Some pic: > > > > Cam look ground: > > www.addinglight.com/ImgForum/fg/Capture001.PNG > > ..missing the preview by a few miles, but I guess > I see your idea. > > > Many plane: > > www.addinglight.com/ImgForum/fg/Capture002.PNG > > ..inflate them, or tread them on onto strings > > > Too much plane if you look horizon: > > www.addinglight.com/ImgForum/fg/Capture003.PNG > > ..you don't need the sea floor, unless you're > chasing submarines. > The system don't know what is the ground type it just know lat,long and size of plane, then upload the map on map provider. Mercator system is used ( http://msdn.microsoft.com/en-us/library/bb259689.aspx), and choise the good 3d plane to display depending of camera frustrum and distance from plane. > > > All plane use shader and mask to avoid textures edges: > > www.addinglight.com/ImgForum/fg/Capture004.PNG > > > > > > Aicraft are too 3d plane: > > www.addinglight.com/ImgForum/fg/Capture005.PNG > > ..not clearly, try show the flight levels to make it > easier so tell whether these are Spruce Goose size > ekranoplanes buzzing KSFO or wee park fliers right > up in your face. > > > The lite version is wainting review on apple. > > ..url? > "Waiting for review" means that apple must validate (or not) app before she exist... :) > > -- > ..med vennlig hilsen = with Kind Regards from Arnt Karlsen > ...with a number of polar bear hunters in his ancestry... > Scenarios always come in sets of three: > best case, worst case, and just in case. > > > ------------------------------------------------------------------------------ > How fast is your code? > 3 out of 4 devs don\\\'t know how their code performs in production. > Find out how slow your code is with AppDynamics Lite. > http://ad.doubleclick.net/clk;262219672;13503038;z? > http://info.appdynamics.com/FreeJavaPerformanceDownload.html > _______________________________________________ > Flightgear-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-users > > -- Laurent Matheis / AddingLight www.addinglight.com - 3D Interactive 06 30 27 66 51 ------------------------------------------------------------------------------ How fast is your code? 3 out of 4 devs don\\\'t know how their code performs in production. Find out how slow your code is with AppDynamics Lite. http://ad.doubleclick.net/clk;262219672;13503038;z? http://info.appdynamics.com/FreeJavaPerformanceDownload.html _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users