Re: Flightgear-users Digest, Vol 72, Issue 1
"Thomas Albrecht" <[email protected]> Mon, 22 Apr 2013 16:21:05 +0200 (CEST)
| Newsgroups | gmane.games.flightgear.general |
|---|---|
| Message-ID | <trinity-54d9f43f-20af-4f59-87d2-c7901f00e605-1366640465379@3capp-webde-bs44> |
> Given that (making up figures now) 99% of the FG world is unrealistically almost completely barren of objects - why not just fly somewhere else, that hasn't been painstakingly recreated? > > Whenever my own system is lagging a bit behind the state of the art, that's exactly what I do - I don't see why other people who have invested money in high-performance machines shouldn't get a chance to fly from more realistic airports when we've got the rest of the world to fly from? > > If it's a major problem for you, and you really want to fly from a particular airport, it's vastly easier for you to remove detail than it is for others to add it... > > AJ +1 And that's exactly what Jomo and I have been telling Trennor on the forums. I really don't see what's so difficult about removing a line from an .stg file. It's all documented on the wiki, one just has to make an effort and read it. Especially if you're getting a free lunch off of others hard work. That said, I second that heavy scenery should take advantage of FG's LOD system. I do understand that it's annoying if FG lags and you get unflyable frame rates. But it's impossible to come up with a single balance between detail and smoothness that fits all users. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter