Re: Flightgear-users Digest, Vol 72, Issue 1

"Thomas Albrecht" <[email protected]> Mon, 22 Apr 2013 16:21:05 +0200 (CEST)
Newsgroups gmane.games.flightgear.general
Message-ID <trinity-54d9f43f-20af-4f59-87d2-c7901f00e605-1366640465379@3capp-webde-bs44>
> Given that (making up figures now) 99% of the FG world is unrealistically almost completely barren of objects - why not just fly somewhere else, that hasn't been painstakingly recreated?
> 
> Whenever my own system is lagging a bit behind the state of the art, that's exactly what I do - I don't see why other people who have invested money in high-performance machines shouldn't get a chance to fly from more realistic airports when we've got the rest of the world to fly from?
> 
> If it's a major problem for you, and you really want to fly from a particular airport, it's vastly easier for you to remove detail than it is for others to add it...
> 
> AJ

+1

And that's exactly what Jomo and I have been telling Trennor on the forums. I really don't see what's so difficult about removing a line from an .stg file. It's all documented on the wiki, one just has to make an effort and read it. Especially if you're getting a free lunch off of others hard work.

That said, I second that heavy scenery should take advantage of FG's LOD system.

I do understand that it's annoying if FG lags and you get unflyable frame rates. But it's impossible to come up with a single balance between detail and smoothness that fits all users.


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