Re: RFC: Taxiway/Apron heuristics

"Curtis L. Olson" <[email protected]>
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Jon Stockill wrote:

>If it grows then the hole polygon generated with the new airport will take
>account of this - so there should be no overlap when the scenery is
>generated. What will cause a problem is where there's an area which was
>covered by the original airport (and hole), but not the new one (either
>because the airport has shrunk, or because something's moved).
>  
>

Perhaps I'm not following you here.  You should remove anything in 
Work/AirportAreas and Work/AirportObj related to any airport you 
regenerate.  Then you should never have a problem with matching up with 
the surrounding terrain when it is generated.  I typically do large 
chunks at a time so it's easy to blow everything away in 
Airport{Area,Obj} before rerunning the genapt util.  And of course you 
need to rebuild the scenery *after* generating the airports.  And watch 
out for the shared data.  You probably want to toast all of that before 
rebuilding an area, otherwise you could possibly run into problems at 
the tile boundaries depending on which tiles own the shared data and 
which order you rebuild the tiles.

Curt.

-- 
Curtis Olson   Intelligent Vehicles Lab         FlightGear Project
Twin Cities    [email protected]                  [email protected]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
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