Re: genapts
"Dale E. Edmons" <[email protected]> Tue, 02 Nov 2004 12:12:16 -0800
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi all, I finally had to rewind by CVS back to 10/10/2004 to get it working. There were two main problems: 1) Helipads caused genapts to throw an exception (easily fixed), and 2) the --chunk type options don't seem to be written yet and genapts would try to process the whole world (not good when debugging scenery scripts). ;) Secondly, would it be feasible to change the way fgfs handles distant tiles? Throwing in fog so one just can't see in the distance isn't very realistic (except in Los Angeles or on certain cloudy/foggy days). It would seem that if a second set of very low resolution tiles were available fgfs could load low resolution tiles from the maximum viewing distance to some inner viewing radius (say 60km) and then unload the lores tile and switch in the high resolution tile. The low resolution tiles would essentially just provide the skyline so only terrain and maybe a few lights would be needed. For those that have slow video cards they could use just the low resolution tiles and at least be able to try fgfs. At any rate, with suitable logic, fgfs could always use high res if low isn't available and use the fog model currently being used. Dale _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d