Re: genapts
"Dale Edmons" <[email protected]> Tue, 02 Nov 2004 15:26:32 -0800
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
TerraGear developers discussions <[email protected]> writes: >Dale E. Edmons wrote: > > >> Hi all, >> > >> days). It would seem that if a second set of very low resolution >> tiles were available fgfs could load low resolution tiles from the >> maximum viewing distance to some inner viewing radius (say 60km) and >> then unload the lores tile and switch in the high resolution tile. >> The low resolution tiles would essentially just provide the skyline so > > > >The difficulty with multiple LOD for terrain tiles is matching up the >edges so that no cracks show. Cracks are much more visible and annoying >than you might first suspect, and they aren't always trivial to hide. >People have devised a number of different schemes to handle the edge >matching, none of which are perfect. It still might be worth pursing >something, and if we did, I'd be in favor of putting skirts around all >the tiles as an attempt to hide the cracks, then we'd have to live with >the edges not matching up perfectly, but perhaps it wouldn't be so >noticable. Doing skirts would be a very good idea. It would help now. I hate thinking I see the lead in lights to the runway but its a tile boundry. Skirts first. Skirts first! :) > > >Regards, > > >Curt. > Dale This inbound e-mail message has been scanned for Viruses and Content and cleared by AAG MailScan _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d