Re: genapts
"Curtis L. Olson" <[email protected]> Wed, 03 Nov 2004 21:53:14 -0600
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Dale Edmons wrote: >The VPF data, as I recall, has information on cliffs. If the code was working >for placing a cliff/canyon into the scenery one could then just define a cliff >on all edges of a tile and finish processing. I'm sure this is overly >simplistic, but it'd have the great advantage that FlightGear/Terragear would >then have real canyons, cliffs, and no bright seams. This would be very nice >even if the lowres tiles never get used or implemented. > > > Feel free to play with the data and prove me wrong, but vpf data is so much lower res than the SRTM data (and often the vpf is off by a few hundred meters) that I don't see cliff data as being all that useful. Sometimes I wonder if the river/stream data is all the useful when it doesn't match the surrounding terrain very well. Once in a while I get tempted to calculate watershed myself from the SRTM terrain, but I suspect this is an overwhelming computational (and disk IO) problem to do on a global scale. Regards, Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d