Re: Query about Resolution
"Curtis L. Olson" <[email protected]> Tue, 30 Nov 2004 14:53:59 -0600
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Dale E. Edmons wrote: > senthil kumar wrote: > >> Hai, >> >> When I go to the height of 2,00,000 ft, I can >> view the world from that height as a square area. Which doesn't match >> with the real world. I think it should be circular form... Am I correct? >> 2. What's the resolution of the >> flightgear visual? >> >> >> Regards, >> M.Senthil Kumar > > > Actually, its a lowres polyhedron. I guess the space flight models > are out of the question for now. :) For what it's worth, JSBsim claims to support orbital dynamics, but the FG scenery subsystem is not designed to render realistic views from this far out ... Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d