Re: Why are largest taxiways generated first?

"Curtis L. Olson" <[email protected]> Fri, 03 Dec 2004 14:11:45 -0600
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
David Luff wrote:

>With respect to the following code snippet from Airports/build.cxx
>
>[snip]
>
>I'm curious as to why largest taxiways necessarily get generated first?
>Are there rendering related reasons why, for example, longest taxiways
>couldn't get generated first, or other schemes applied?
>  
>

I suppose longest could be generated first, but I recall at the time I 
set up the code, it generally looked better to prioritize by largest 
first, otherwise taxiways would clip into tie down areas and [IMO] 
looked less nice.  Ultimately it might be nice to let the airport 
designer specify the layering, but without that information, we just 
have to make our best attempt in the code.

I would imagine a day sometime in the future where the designer would 
lay out all the taxiways and corners and lines and specify all of the 
elements explicitely so that terragear isn't left to guess.

Regards,

Curt.

-- 
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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