Re: Reducing airports polygon count
Erik Hofman <[email protected]> Thu, 27 Jan 2005 10:40:16 +0100
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Dale Edmons wrote: >>It would be interesting to hear how your IG natively models >>airports/runways. How do they build/draw the runway numbers and other >>markings. Are they part of the texture, or are they overlayed as >>separate polygons? >> > > The runway's are polygons--often one rectangle on these old systems. (This > is one thing I'm trying to change and am happy that FGFS uses more accurate > runway modeling.) The stripes etc.. are polygons on top of the runway. The > textures essentially modify the color of the base polygon to provide things > like skid marks in the landing zone. I was just thinking, haw about projecting the airport layout onto 4 (1024x1024) textures and project those textures on a very reduced airport terrain? Erik _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d