Re: Reducing airports polygon count
Erik Hofman <[email protected]> Fri, 28 Jan 2005 10:10:16 +0100
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Dale E. Edmons wrote: > Erik Hofman wrote: >> I was just thinking, haw about projecting the airport layout onto 4 >> (1024x1024) textures and project those textures on a very reduced >> airport terrain? >> > How does this compare to how it is currently being done? I have to This is a screenshot that displays a simple airport as it is being generated by genapts: http://fgsd.sourceforge.net/images/LFPX-photo-scenery.png For more complex airports more polygons are being created to map the threshold, runway numbers (two quads at every side), runway markings, etc. Erik _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d