Re: Reducing airports polygon count

Erik Hofman <[email protected]> Fri, 28 Jan 2005 10:10:16 +0100
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Dale E. Edmons wrote:
> Erik Hofman wrote:

>> I was just thinking, haw about projecting the airport layout onto 4 
>> (1024x1024) textures and project those textures on a very reduced 
>> airport terrain?
>>
> How does this compare to how it is currently being done?  I have to 

This is a screenshot that displays a simple airport as it is being 
generated by genapts:

http://fgsd.sourceforge.net/images/LFPX-photo-scenery.png

For more complex airports more polygons are being created to map the 
threshold, runway numbers (two quads at every side), runway markings, etc.

Erik

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