Re: Reducing airports polygon count
"Dale E. Edmons" <[email protected]> Fri, 28 Jan 2005 13:20:42 -0800
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Erik Hofman wrote: > Dale E. Edmons wrote: > >> Erik Hofman wrote: > > >>> I was just thinking, haw about projecting the airport layout onto 4 >>> (1024x1024) textures and project those textures on a very reduced >>> airport terrain? >>> >> How does this compare to how it is currently being done? I have to > > > This is a screenshot that displays a simple airport as it is being > generated by genapts: > > http://fgsd.sourceforge.net/images/LFPX-photo-scenery.png > Not exactly. That's a mapping of Fred's code after reading in an airport generated by genapts. ;) My first export routine was made by modifing FGSD. Eventually, it will be my prefered utility, but I've also now gotten TerraGear modified to do nearly the same thing via command line. > For more complex airports more polygons are being created to map the > threshold, runway numbers (two quads at every side), runway markings, > etc. > > Erik > _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d