Re: Building Mars Terrain
"Phil Cazzola" <[email protected]> Thu, 17 Feb 2005 10:59:16 -0700
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <003c01c5151a$6f8e0ac0$0200a8c0@pc1> |
I thinkI tracked down my problem and in was in 3Dem and not in the use any of the TerraGear tools. It looks like if you view the MOLA data in 3Dem w/ the lat/lon grid on and save it to a DEM file it saves the grid in the file (yikes). I'm reprocessing a new section. I will probably post the results later. Phil Cazzola ----- Original Message ----- From: Phil Cazzola To: [email protected] Sent: Wednesday, February 16, 2005 3:25 AM Subject: [Terragear-devel] Building Mars Terrain I've been trying to build Martian terrain using TerraGear and could you a little advice. Please excuse my nubeness.... Here is what I've done so far. Downloaded and built FlightGear, TerraGear, etc. I'm running cygwin on WinXP. It wasn't 'straight out of the box', but I used the mailing archive to fix the problems that others had already discovered. Applied the changes suggested by http://seneca.me.umn.edu/pipermail/flightgear-devel/2002-March/005377.html Downloaded a MOLA (Mars Laser Altimeter) MEGT file. These files with elevations at 1/128 degree intervals. The heights are specified like and altitude. Using 3Dem (http://www.visualizationsoftware.com/3dem.html) I converted these to USGS Ascii DEM files. Used DemChop to split these into directories that TerraGear wants for DEM-30. I had to modify DemChop to handle a larger Dem file (3840 records). Ran TerraFit.py on the whole mess. I tried to create an "everywhere" land mass by using tguserdef. I defined a big polygon w/ default texture and ran this over a 10 deg by 10 deg section. ========= start of file ========= <?xml version="1.0"?> <PropertyList> <polygon> <name> Mars Ground</name> <material>Default</material> <contour> <hole>false</hole> <v> -179.99 -89.99 -179.99 89.99 179.99 89.99 179.99 -89.99 </v> </contour> </polygon> </PropertyList> ========= end of file ========= I ran fgfs-tools-* on DEM-30 LandMass and it generated a scenery directory. When I use this w/ FlightGear w/ debug on I see Skipping bad material entry params Tile not found (Ok if initializing) Tile not found (Ok if initializing) Failed to remove nav-vor-ident sound Failed to remove nav-vor-ident sound Failed to remove nav-vor-ident sound Failed to remove nav-vor-ident sound FaiFailed to remove nav-vor-ident sound Depending on the lat/lon I select, it might freeze on loading. When it doesn't, the terrain doesn't look so hot. There are steep canyons where there shouldn't be. Also, I'm running w/ no clouds or sky effects and everything looks pretty shadowy. If I look at the files using FGSD I can see bad discontinuities along square grids. Also, if I load the whole 10 deg directory (w180s10) it looks like some of the files are blank. See the web page for images... http://members.interfold.com/pcazzola/mars/ Click on thumbnails for higher resolution images. My questions: Any idea which part of the process is introducing these problems? I believe I ran TerraFit w/ the default error (40m?). Is this too large? What are those error messages above trying to tell me? Thanks, Phil Cazzola ------------------------------------------------------------------------------ _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d