Re: Scenery file format
"Curtis L. Olson" <[email protected]> Tue, 28 Jun 2005 08:37:59 -0500
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Frederic Bouvier wrote: >Quoting Hannes Naude : > > > >>Hi all >> >>My name is Hannes Naudé and I am working on a little app that generates >>fractal terrains. I thought it would be cool if I could fly over these >>terrains using flightgear and/or use existing flightgear terrains as starting >>"seeds" for generating more detailed fractal terrains. In this respect I am >>very interested in the .btg file format so I can read/write flightGear >>scenery files. I've been googling for a while now with no luck, so I assume >>there is no writeup available. >> >> > >Look here : >http://www.simgear.org/doxygen/classSGBinObject.html > > And I would add that there is a function available to read/parse the .btg format and populate a set of STL structures which you can then "easily" traverse to extract out the triangles, normals, texture coordinates, etc. Regards, Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d