64-bit vs 32-bit
"Corrubia, Stacie K" <[email protected]> Mon, 25 Jul 2005 07:48:06 -0500
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <AF425B46F7DA9D4B8690C2E1EACFC17F0B83FD@xch-mw-10.mw.nos.boeing.com> |
Does anyone us a 64-bit machine to create scenery files? We have been sucessfully running TerraGear through Cygwin on a 32-bit machine and through Linux on a 32-bit machine. Recently we compiled Terragear on a 64-bit Dell 670 with Fedora Red Hat for Linux. The scenery files were built without incident but the resulting files did not load into FG. If I started from an airport within the new tiles, FG just hung at the splash screen. If I started from KSFO using the base FG scenery and set autopilot to the new airport when FG arrived at the new tile lat/lon there was just a white area for the terrain. I have been going through the intermediate files and of course the ASCII files match between the 32-bit and 64-bit builds. The binary files do not and I have been trying to track those differences down without much success so far. Any ideas? Thanks, Stacie _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d