Re: 64 bit avail
Jason Cox <[email protected]> Thu, 28 Jul 2005 15:56:53 +1000
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <1122530213.25632.28.camel@linux> |
Alex, I have finaly got some scenery out of terrgear and it is non functioning. all scenery is bigger than the current version downloaded. Scenery dosn't run and when I start fg with the new scenery is report "Failed to find runway 28R at airport YPAD" So I gess wee need to look at the binary scenery generation and see if we can not change some of the types to be more 32bit freindly.... Jason On Mon, 2005-07-25 at 19:06 -0700, Alex Perry wrote: > From: "Corrubia, Stacie K" <[email protected]> > > Does anyone us a 64-bit machine to create scenery files? > > I've got quite a few around ... they're AMD64 running Debian pure64. > All currently have a bunch of proprietary software on their drives. > (a) I can get permission to temporarily swap out a hard drive, or > (b) Whoever wants access to the machine can sign the corporate NDA. > > Probably the biggest obstacle to (a) is actually getting hold of a > laptop form factor disk drive. We don't have any spare ones around. > Unless someone with a more convenient solution responds in the interim, > I'll look into the details of setting up a public machine in 16 hours. > > Alex. > > _______________________________________________ > Terragear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/terragear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d