Re: 64 bit avail

Erik Hofman <[email protected]> Fri, 29 Jul 2005 10:09:32 +0200
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Jason Cox wrote:
> Update on 64Bit scenery generation
> I now produce scenery but not airports. Can anyone help with how
> airports are geneated as they only show up as a white area with towers,
> windsockes ... showing. It appears that I can not start from these as
> they have no triangles in them ( its using a type long some where ) 
> 
> I can fly over them if i start from an airport location that hasn't been
> generated.
> 
> I have changed 'long's to int in simagear and terragear to get this far.
> once I find them all and fully test someone might help with how to make
> a patch.
> 
> So in short, How are airports generated ?

There is a utility called aptgen in rc/Airports/GenAirports which does 
the job, but as a start you could copy over the existing airports from 
the 32-bit build or the scenery server. They are called XXXX.btg.gz 
where XXX is the ICAO airport code.

Erik

_______________________________________________
Terragear-devel mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/terragear-devel
2f585eeea02e2c79d7b1d8c4963bae2d