Re: 64 bit avail
Erik Hofman <[email protected]> Fri, 29 Jul 2005 10:09:32 +0200
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Jason Cox wrote: > Update on 64Bit scenery generation > I now produce scenery but not airports. Can anyone help with how > airports are geneated as they only show up as a white area with towers, > windsockes ... showing. It appears that I can not start from these as > they have no triangles in them ( its using a type long some where ) > > I can fly over them if i start from an airport location that hasn't been > generated. > > I have changed 'long's to int in simagear and terragear to get this far. > once I find them all and fully test someone might help with how to make > a patch. > > So in short, How are airports generated ? There is a utility called aptgen in rc/Airports/GenAirports which does the job, but as a start you could copy over the existing airports from the 32-bit build or the scenery server. They are called XXXX.btg.gz where XXX is the ICAO airport code. Erik _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d