Re: 64 bit avail

Jason Cox <[email protected]> Sun, 31 Jul 2005 18:53:55 +1000
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <1122800035.7060.7.camel@linux>
News from the 64Bit frount.....

I have now produced scenery and airports  the I can fly in fgfs  :-)
now in trying to make better scenery I am finding that terrafit.py is
not working.
I invoke with the following , terrafit.py  -m 50 -x 1000 -e 40 * .
and thought that that should work while inside the
STRM-30/e110s20/e119s11 directory, but it dosnt't . If some one can help
with this it will just leave one problem.

The other problem is that now all airports are being made. Each time I
run genapt I only get half a dozen airports being built out of the
apt.dat file in AptNav200505XP810.zip. I dont know why...

Anyway, some help would be apreciated

thanks 
Jason


P.S
	I know that it might be wrong, but all I have done so far is change
those long's to int. I ain't no programmer so I just did it. The next
will be help on making a diff file...


On Fri, 2005-07-29 at 10:09 +0200, Erik Hofman wrote:
> Jason Cox wrote:
> > Update on 64Bit scenery generation
> > I now produce scenery but not airports. Can anyone help with how
> > airports are geneated as they only show up as a white area with towers,
> > windsockes ... showing. It appears that I can not start from these as
> > they have no triangles in them ( its using a type long some where ) 
> > 
> > I can fly over them if i start from an airport location that hasn't been
> > generated.
> > 
> > I have changed 'long's to int in simagear and terragear to get this far.
> > once I find them all and fully test someone might help with how to make
> > a patch.
> > 
> > So in short, How are airports generated ?
> 
> There is a utility called aptgen in rc/Airports/GenAirports which does 
> the job, but as a start you could copy over the existing airports from 
> the 32-bit build or the scenery server. They are called XXXX.btg.gz 
> where XXX is the ICAO airport code.
> 
> Erik
> 
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