Re: scenery tiles real photo mapping
Paul Surgeon <[email protected]> Tue, 21 Feb 2006 20:09:51 +0200
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
On Tuesday 21 February 2006 19:30, Frederic Bouvier wrote: > Hello Alex, > > I didn't experiment myself, but there are tools inside TerraGear that can > be used to map an image onto the scenery. > > In the archive, I found this message : > http://mail.flightgear.org/pipermail/flightgear-users/2004-January/006949.h >tml > > The tools source are in src/Prep/Photo. CVS : > http://cvs.terragear.org/cgi-bin/viewcvs/viewcvs.cgi/source/src/Prep/Photo/ >Makefile.am?cvsroot=TerraGear-0.0 > > there is chop.pl and photo. That's all I can tell you. I'd also like to point out that it will only work for small areas of photo textures since FlightGear doesn't do any texture paging yet. IIRC all the textures required in a scenery area get stuffed into VRAM until the simulator exits. This means if you place a photo in the scenery with the dimensions of 10x10km with a 1 meter/pixel resolution it will try to load the entire 286MB worth of image into your graphic card's VRAM no matter how many pieces you chop it up into. So Alex if you only plan to use it around an airport or two or use very low resolution imagery then it'll work. Paul _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d