Re: scenery tiles real photo mapping
"alessandro marassi" <[email protected]> Fri, 24 Feb 2006 09:57:34 +0100
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <006001c63920$5bd74890$9d48698c@parsifal> |
Hi. Is the document http://www.jp.flightgear.org/Docs/Scenery/SceneryGeneration/SceneryGeneratio n.html still up to date or something has changed in the meanwhile? thanks Alex ----- Original Message ----- From: "Curtis L. Olson" <[email protected]> To: "TerraGear developers discussions" <[email protected]> Sent: Wednesday, February 22, 2006 4:23 PM Subject: Re: [Terragear-devel] scenery tiles real photo mapping > Hi, > > There's not much documentation for chop.pl and photo.cxx. This was > something I did as a demo probably 5-6 years ago and haven't touched > since. This approach cuts a hole in the scenery and inserts a photo. > > If the area you want to cover is mostly flat (such as an airport) then > another option would be to simply build your own 3d model of the area > ... this could be as simple as a single rectangular surface with the > photo applied as a texture. It's really easy to place 3d objects into > FlightGear. We used this approach to model our UAV flying area last > fall and it worked out quite well. Check out the movies in the Dec 12, > 2005 section: > > http://www.flightgear.org/~curt/Models/Special/Rascal110_2/ > > If you have to deal with terrain, then you probably do need to figure > out the chop.pl/photo.cxx code. This requires getting the rest of > terragear to work as well (and assembling all the raw data) because you > need to completely rebuild the tile with this approach. Last time I > tried the photo scenery demo, it didn't work, so there may be something > broke in our code right now. I couldn't see anything immediately wrong > when I spent a 1/2 day looking into this, but then I ran out of time and > haven't had a chance to get back to it. > > Curt. > > > alessandro marassi wrote: > > >Thanks to everybody. > >I found another link: > >http://mail.flightgear.org/pipermail/terragear-devel/2004-September/001036. h > >tml > > > >Is there any documentation about FG tiles format and the use of the > >utilities chop.pl and photo.cxx? > >For example, which dimension has a single tile? > > > >chop.pl seems to chop a single image in a number of tiles; it seems to > >require the following parameters: > > > >name of graphic file (image) > >number of tile sides > >number of tile sides > >number of colors? > > > >photo seems to require the following parameters: > > > >location of the file to be generated? > >name of graphic file (image) > >number of tile sides > >number of tile sides > >geographic coordinates of the 4 vertices of the image (degrees.decimal?), > >expressed in longitude and latitude > > > >What does it mean recreate the scenery using fgfs-tool-client/server and add > >PhotoArea and PhotoObj to the client's parameter list? > > > >All single areas (photos) have to be added in the file materials.xml? > > > >Can anyone confirm the procedure or better detail it? > > > > > > > > > -- > Curtis Olson http://www.flightgear.org/~curt > HumanFIRST Program http://www.humanfirst.umn.edu/ > FlightGear Project http://www.flightgear.org > Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d > > > _______________________________________________ > Terragear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/terragear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d