Re: Photo
mat churchill <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Thanks Jon and Curt, that is great and plenty to get on with, also got the info back from Andy Colebourne from AC3D today re how the .ac file formats work. This will keep me quiet for a while. One thing though if anyone can point me in the right direction I am going to try and write a little script to convert the .ac files for use in terragear. Problem is the last time I wrote anything was at school on a BBC micro 23 years ago in what I think was called Basic. Is there a very rudimentary guide to the language I see used in all the files in Flightgear ? Mat Churchill P.S. if anyone needs the ac3d links in the future here's the links :- "Hi Mat, The format is very simple and is mostly explained at: http://www.ac3d.org/ac3d/man/ac3dfileformat.html (although this is slightly out of date, if you ignore unknown tokens, you will be OK) There is some code that parses this here: http://www.ac3d.org/ac3d/download/AC3Dloader1.1.zip Alternatively, you could write a plugin which simple output the data direct from AC3D. Best wishes, Andy"