Re: (PR#10078) AIs often agress on cease fire just for one turn
"Per I. Mathisen" <per-0/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 > On Mon, 13 Sep 2004, Mateusz Stefek wrote: > The reason is that ai_players_can_agree_on_ceasefire() isn't restrictive > enough. > This patch fixes it. > Also change the method of calculating ai.love gravitation. Now it's > better rounded. - (player1 == ai1->diplomacy.alliance_leader || - !pplayers_at_war(player2, ai1->diplomacy.alliance_leader)) && + ai1->diplomacy.player_intel[player2->player_no].at_war_with_ally && Stealth removal of the alliance leader concept?? - Per