(PR#10110) AI underestimates Temples
"Mateusz Stefek" <mstefek-IjDXvh/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 >
I got this feeling by watching a game where AI was building Granaries
and Aqueducts in cities of size 5, but it never builded a Temple.
Looking at the AI code I'm conviced that something is wrong:
Temple:
case EFT_MAKE_CONTENT:
if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
v += pcity->ppl_unhappy[0] * amount;
v += amount * c;
}
Granary:
case EFT_GROWTH_FOOD:
v += c * 4 + 25;
break;
--
mateusz