(PR#10110) AI underestimates Temples

"Mateusz Stefek" <mstefek-IjDXvh/[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 >

> [mstefek - Tue Sep 14 21:39:27 2004]:
> 
> I got this feeling by watching a game where AI was building Granaries
> and Aqueducts in cities of size 5, but it never builded a Temple.
> Looking at the AI code I'm conviced that something is wrong:
> Temple:
> 	  case EFT_MAKE_CONTENT:
> 	    if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
> 	      v += pcity->ppl_unhappy[0] * amount;
> 	      v += amount * c;
> 	    }
> 
Are elvises also counted as unhappy?
If not, they should be considered in this evaluation.
--
mateusz
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