Re: (PR#10110) AI underestimates Temples

"Marko Lindqvist" <marko.lindqvist-pL9mn150aekxHbG02/[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 >

Jason Short wrote:
> At its core granary just increases food output.  It allows 50% of food 
> to be saved when certain things happen.  Thus it basically grants extra 
> food at an ammortized rate of food_surplus/2.

  Why division by 2? Food_surplus gives only 50% of total food - just 
like granary.
  Also, when food_surplus < 0, granary has positive impact, not negative 
- but which kind of math we should use there (without granary city may 
shrinks every turn once food_storage <= 0, with granary only once every 
foodbox/2/-food_surplus turns)



  - Caz
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