(PR#10110) AI underestimates Temples

"Mateusz Stefek" <mstefek-IjDXvh/[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 >

This evaluation seems to work correctly:
	  case EFT_MAKE_CONTENT:
	    if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
              int a = MIN(pcity->ppl_unhappy[4] +
pcity->specialists[SP_ELVIS], amount);
	      v += a * a * 2;
	      v += amount * c;
	    }
Another problem is that AI doesn't reassign workers when it finish
building an improvement (This is a serious bug).
--
mateusz
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.