Re: (PR#10110) AI underestimates Temples
"Per I. Mathisen" <per-0/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10110 > On Thu, 16 Sep 2004, Mateusz Stefek wrote: > Hmm, it doesn't work (I was testing it on a very advanced game) > Here's my patch. I think now AI plays much better. > Main problem is that values measured in percentages are treated in the > same way as those mesured in pieces. But are EFT_*_DEFEND measured in percentages? Your patch seems to assume so. IIRC this is not the case. > When AI build temple or colloseum it doesn't rearange workers in next > turns, so the effect of the building isn't applied. Right. But this not related to effects. We need to add a callback from the building code in the server to the AI, so that we can rearrange when something is built. Earlier it used rearrange every city every turn, but I removed this to speed up the AI. We should only rearrange when something has changed. - Per