Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports

"Jason Short" <[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >

Benedict Adamson wrote:

> What seems to happen is this:

But why would the fallback (if we can't build a naval attacker) be to 
build a transport?  In most cases (inland lakes) when you can't build an 
attacker it would be similarly useless to build a transport.

jason
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