Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
"Jason Short" <[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 > Benedict Adamson wrote: > What seems to happen is this: But why would the fallback (if we can't build a naval attacker) be to build a transport? In most cases (inland lakes) when you can't build an attacker it would be similarly useless to build a transport. jason