(PR#10216) AI Builds Too Many Transports

"Jason Short" <[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >

> [[email protected] - Wed Oct 06 20:31:33 2004]:
> 
> Gregory Berkolaiko wrote:
> ...
> > We should manage the boat building on 
> > the centralized level.  This will allow k_s_w not care about actually 
> > finding a boat, if it really wants a boat, one would be found/built for 
> > it.  It would take take some time to make this system robust, but it is 
> > the way forward I feel.
> 
> I tend to agree.
> 
> FWIW, I've attached my alterations as two patches. The first is for 
> alterations to advmilitary.c and fixes the bug, at the cost of extra CPU 
> time because of the increase in PF use. The second is commentary and 
> assertions I added in various places while trying to understand what was 
> happening.

I know very little about this code.  However this needs to be fixed. 
Greg, unless you can do something with the PR#8992 patch I think we need
to go with the patch in this ticket.

jason
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.