(PR#10561) Re: AI starts many wonders but never finishes any
"Per I. Mathisen" <per-0/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10561 > I think the fundamental problem is that attack unit want is so high that it drowns out anything else. For example: want to build Darwins reise with 251 want to build Fabrikk with 139 want to build Resirkuleringsstasjon with 116 want to build Stemmerett for kvinner with 249 ... military advisor choice: Howitzer (want 3934) This bloated value, and this is a rather safe city (danger is 0, urgency for some reason is 84), both ensures we don't build any buildings, but also that we spend way too much money on buying production with gold. With a little bit of deferred gratification, it could build a Factory, then an Mfg Plant and perhaps a power plant, and could pump out attack units at a much faster rate. I'm not sure how to fix this problem. If we just increase the want for buildings, we might drown out attack units early in the game; similarly if we reduce want for attack units. Perhaps a kind of cap on this want is needed. Or say that every N item we build should not be an attacker. - Per